Immediately, you’ll be presented with a window, as shown below. To bring this into ZBrush, first, I selected the base in the Scenes tab, along with the eyes and teeth, and then pressed the GoZ button on the top taskbar. Mainly, I estimated the eye, nose and mouth dimensions here as this will all be appropriately sculpted once imported into ZBrush.Ģ. First thing I did was open the CC3+ male base into the scene and roughly matched Ed Harris’ proportions using the facial morph sliders.
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